How Many Spheres Does a Multisphere Particle Need?

Findings from a systematic study by Procter & Gamble in seven DEM tests

Short answer: three spheres or more reproduce bulk behaviour such as angle of repose, hopper flow and mixing for a spherocylinder particle. More spheres improve the shape but strongly damp collisions with several contact points and need a smaller time step. That is the result of a systematic study by Procter & Gamble, who compared 2- to 9-sphere particles in seven tests.

The Question Behind the Study


Multisphere (clumped sphere) particles are a common way to represent non-spherical grains in DEM: overlapping spheres are glued together into one rigid body. The more spheres, the closer the surface comes to the real shape, but each extra sphere adds contacts and cost. P&G wanted to know where the trade-off lies.

All tests used a spherocylinder (a cylinder with hemispherical caps, cylinder height twice the cap radius), represented by 2, 3, 4, 5, 7 or 9 equal spheres spaced evenly along its axis.


multisphere packing 2 spheres
multisphere packing 9 spheres

Results of the Seven Tests


TestSetupFinding
BounceSingle particle dropped on its end (1 contact) and on its side (several contacts)End drops: restitution within 1% of the set value. Side drops: restitution falls with every sphere added, to ≈ 20% of the set value at 9 spheres
Packing10,000 particles in a 1 L cupPacking fraction converges from 4–5 spheres on, ≈ 0.59
Angle of repose10,000 particles in a narrow slot3 to 9 spheres give the same heap profile; 2 spheres match the peak but not the flanks
Hopper flow100,000 particles2-sphere particles flow ≈ 12–15% faster; 3 to 9 spheres agree within a few percent
Paddle mixer100,000 particles, Lacey mixing indexSame mixing curve for all; 7 and 9 spheres need ½ and ¼ of the time step
Vibrating helical conveyorParticle stream, hold-up over timeHold-up by particle count differs, by mass it collapses onto one curve
Continuous mixerParticle stream, hold-up over timeNot conclusive yet; longer runs and smaller time steps under way
Coefficient of restitutino vs sphere count
multisphere hopper flow rate

Practical Guidance


  1. Use at least three spheres for elongated particles. Two spheres misrepresent heap flanks and hopper discharge.
  2. Mind multi-contact damping. “When there are multiple points of contact, the damping becomes very strong,” the study notes. Calibrate restitution on side impacts, or keep the sphere count low.
  3. Keep the mass right. A multisphere body has a different volume than the real particle. Adjust the density, and compare feed rates and hold-up on a mass basis.
  4. Reduce the time step for many highly overlapping spheres; in the paddle mixer, 7 spheres needed half and 9 spheres a quarter of the original step.

Where the contact behaviour itself matters, Aspherix® offers superquadric shapes, which describe a smooth surface with a single contact point per pair. See the particle shapes in the Aspherix® features, or see the calibration workflow for matching restitution and friction to lab tests.

Study and data: Procter & Gamble. Published with permission. Read what our customers say in our references.

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